![]() The PS4's x86 architecture is essentially the same as a modern PC's. There are reasons to be optimistic here, though: RPCSX is being led by the same programmer who started RPCS3, with a couple other longtime RPCS3 contributors also on board. ![]() Since RPCSX is just getting started, it could be a year or more before games so much as boot, let alone run smoothly. RPCS3 has been in development for a decade, and still 30% of the games in the PS3's library "either can't be finished, have serious glitches or have insufficient performance" in the emulator. It's also unknown when it will become possible," says the Github page. "This is an experimental emulator for PS4 written in C++ for Linux. There are several reasons to temper your expectations here, including the fact that RPCSX currently isn't being built for Windows. ![]() For the foreseeable future, though, pining after PS4 exclusives like Bloodborne is all we'll be able to do, as the emulator is likely years away from making commercial games legitimately playable. Its target platform? The PlayStation 4-an exciting prospect, since Sony's PC ports inevitably won't cover the system's entire library. A new emulator project appeared on Github on Saturday from the creator of excellent PlayStation 3 emulator RPCS3, this one named RPCSX. Exciting news, PC gamers: We now have yet another way to pine for Bloodborne on PC.
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